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How D&D is like the World of Web Development

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Andy Budd has a long post up about the similarity between character classes in Dungeons & Dragons and roles in web-development. To summarize the thing, he draws analogies as Fighters =:= Developers Thieves =:= Front end developers Illusionists =:= Designers Clerics =:= Project Managers Rangers =:= UX Designers I'm really short-changing the article.  Seriously, go read it .  But, in the meantime, there were was one section in particular which caught my eye  Characters in Dungeons & Dragons progress by gaining experience points which relate to the complexity of the quests they undertake and the level of the foes they defeat. If they do something themselves all that learning goes to them. However if they are part of a team the experience is typically distributed amongst everybody. So the more quests you undertake, and the bigger those quests are, the more you’ll progress in your careers. If you play infrequently and only accept easy challenges it can...